2.0.4 (2012-02-11) - recompiled 2.0.3 for Java 6 (instead of a mistaken 7) 2.0.3 (2012-02-09) - abbey phase: skip button gains focus (so Enter key can skip abbey easily) - rule clarification: farmers on 'barn farm' are scored during score phase in same time as other followers (http://carcassonnecentral.com/forum/index.php?topic=982.msg11991#msg11991) - fix: invalid load of discarded tiles (when tiles is present in pack more than once) - fix: abbey "re-close feature issue" - city resources from vicinity cities can be assigned again, more than correct point for knight&scout bonus can be assigned) 2.0.2 (2012-01-17) - Italian translation (thx to Giorgio C.) - River1 images replaced (images didn't work in Linux and they had a bad quality) - fix: do not allow pig deployment on barn farm - fix: some legal wagon moves can be missing - fix: game load for Princess and dragon when all dragon tiles were placed caused crash 2.0.1 (2012-01-06) - improved predefined names cycling in create game dialog - AI plays fairy - guard for AI errors (freezing) - fix: score for barns - fix: dragon can't enter "The Count" initial tiles. Also magic gate to Count edge features are not possible. - fix: saved game with King & Scout don't lost information about biggest city / longest road - fix: fairy + builder's double turn - 1 poit for fairy is added only once - fix: princess & dragon + river II - dragon is placed on lake with volcano - fix: barn cannot be eaten by dragon - fix: seducing last follower from city/farm must also remove builder/pig - fix: multiple network stubs if 'Create new game' selected from menu more then once 2.0 (2011-12-30) Many changes. Huge code rewrite. Remarkable points: - UI changes: * game dialogs * independent graphics theme * zoom on mouse wheel - save & load - players can choose player order - game over point statistics - small River and River II rules correction (U-turns rule, lake with city) - Crop circles, Plague and The Count of C. expansion tiles (without rules yet) - tile images in better quality - zoom performance - .ini instead of .xml for configuration - better Mac OS X support - open source (GitHub) ------------------------------------------------------------------------------ 1.6.12 (2011-04-10) - fix: viewport update after board size is extended - fix: builder on volcano & AI crash 1.6.11 (2011-04-07) - fix: catapult city tile definition - fix: rare scoring bug 1.6.10 (2011-03-17) - fix: 5/6 six players, color exception - backport from 2.0; mouse wheel scroll, scroll bar in control panel 1.6.9 (2011-03-06) - Russian translation by Andrew Mitrofanov 1.6.8 (2011-01-09) - Dutch translation by Steven Post 1.6.7 (2010-11-01) - French translation by Aegir 1.6.6 (2010-08-31) - Polish translation by Tomasz SkowroĊ„ski 1.6.5 (2010-07-09) - fixed: 5 and 6 players game broken in 1.6.4 1.6.4 (2010-06-13) - project renamed to JCloisterZone - Spanish translation by Luis Olcese - config file renamed to config.xml - fixed: number of tower pieces for 2 or 3 players game - fixed: unlimited tunnel pieces 1.6.3 (2010-05-29) - Chinese translation (zh_TW, zh_HK, zh_CN locales) by Kingman Leung 1.6.2 (2010-02-15) - beep notification is played also for dragon move - fixed: vagon move on cards from other expansions - fixed: black decoration on bright player color (e.g. yellow) - fixed: tower placement icon, correct display on "just placed" tile - fixed: proper meeple position on particular "strange" card from expansions. 1.6.1 (2010-01-30) - fixed: non-default 'default settings' in carcassonne.xml config has effect and works correctly 1.6 (2010-01-25) - The Tunnel expansion - translation to Finnish (thanks to Jari H.) - fixed: mayor is not displayed in remote client - fixed: farm can contain two pig herds - fixed: preview icon remains rarely displayed after tile placement 1.5.3 (2009-11-28) - Catapult cards - quick fix: dialog size in Linux, OpenJDK - empty initial page for EN locale 1.5.2 - fixed: crash if expansion contains river tile (eg. GQ) and game is without rivers - fixed: placed barn is not displayed on remote client - fixed: possible missing vagon move - default client settings in carcassonne.xml 1.5.1 - bugfixes - don't create empty error.log 1.5.0 - Abbey & Mayor Expansion - new application icon - internal change: tile ids renamed, using expansion namespaces 1.4.0 (2009-02-09) - code refactoring -> no backward compatibility ! - The Cult expansion - princess and dragon - AI time consumption fixed for 'magic gate' tiles - fixed: final farm scoring 1.3.2 - small rules change: follower can be placed on tower with minimal height 1 (it means no placement directly on tower base) - fixed: follower correctly displayed when placed on farm on two tiles from Traders & Builders (tileId: T0121_C, T0121_W) 1.3.1 - fixed: possible crash (NullPointerException) when playing Tower and Princess expansions - fixed: builder cannot be captured - fixed: correct tower height alignment 1.3 - Tower expansion - default checkbox state for expansions can by set in config - action selection can be done by click on appropriate icon on panel - figures on farms marked (also on towers) - optional placement confirmation during follower placement on tower or farm - show dragon remaining moves - flash on last placed tile - placement history (use 'x' key to activate) - tooltip for King And Scout expansion bonuses - information about biggest city & longest road - AI supports Princes And Dragon expansion (experimental version, need improvements and optimizations) - history of remote addresses and player names -> removed default player name from config file 1.2.3 - fixed: starting card only once instead 4-times. 1.2.2 - fixed dumb AI - removed AI config from carcassonne.xml 1.2.1 - fixed: builder ignored in play against AI (appears in 1.2) 1.2 - required Java 6.0 - fixed scoring double figures at end of the game - information about game in "add player" dialog - version compatibility check for remote connection - splash screen many internal changes in code - network protocol revisited --> maybe fixed occasionally game freezing - AI architecture revisited - code optimizations (code style, memory consumtion, speed) 1.1.0 - River II expansion - Slovak translation - default custom rules in config - default player name in config - text anti-aliasing (score, nickname) - background for assigned score - final scoring remains on board - river end fix - beep alert option - info box displayed when tile is discarded (if doesn't fit to any place) 1.0.3 - custom rules - network protocol changed - fixed bug with lost messages at end of game - improved emphasized areas for figure placement on "strange" cards - area fit a real shape 1.0.2 - minor card definition fix 1.0.1 - small expansions (GQ, The Cathars) 1.0 - bug fixes 0.9.9 - graphics anti-aliasing - princess and dragon expansion - interface changed, especially for figure/action placement - assigned points are shown on board - network layer revised - application core mainly revised 0.9.5 - replaced communication protocol, Serialization instead XML - external libraries for XML processing removed --> much smaller application size - "builder and pig hiding" bug fixed - shows player resources in control panel in proper form - yellow double figure has black "2" label - shows selected extensions when connect to game 0.9.1 - Traders and builders expansion - "invisible figure" bug repaired - full screen - emphasized cities nicer :) - AI from 0.8.2 version available in basic game 0.9 - full support of king & scout - first extension (inns & cathedrals, double figure, ...) - GUI changed - shortcuts for next turn (ENTER), zoom in (+), zoom out (-) 0.8.2 - Ant build script - buttons disabling - minor bug fixes 0.8.1 - various nicknames of more AI players in one game - replaced river tile images with better ones - AI placed figures are drawn same as player figures - f.e. centered on score object - area for figure place emphasize rewritten - king & scout card added (not rules yet) 0.8 - initial version